Salvo II
BGG rank
BGG #19,932
BGG rating
6.5

Salvo II

1992

Rules assistance for Salvo II

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Salvo II

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Salvo II is a board game released in 1992 for 2 players, 45 minutes per game, and ages 12 and up. It was designed by Michael Scott Smith and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

Expansions

Similar games

About the game

This is a simulation of battleship combat, which abstracts each ship to four numeric attributes: attack, defense, speed and range. What you get is one 22" x 34" mapsheet, big enough to fight large encounters like the fleet action at Jutland. 400 ½" die cut counters, a 12-page rule-book and two dice. The counters represent WW1 battleships, cruisers and destroyers of various nationalities, plus markers to show ship speed and direction, targets, and damage inflicted. [From the back of the box] Salvo II is a fast-paced, exciting simulation of surface battleship actions of the First World War. Salvo II is the continuation of the popular Salvo! system. Every class of battleship that fought in the English and German fleets is represented, such as Queen Elizabeth, Lutzow, Konig and Lion. Cruisers and destroyers are represented as screening units. Play is by scenario with nine historical and hypothetical scenarios presented including Falkland Islands, Dogger Bank, the Battlecruiser and Fleet action of Jutland and Second Heligoland Bight. Hypothetical scenarios explore such things as what if the British and German fleets had clashed on December 16, 1914, one of the most remarkable days of the war in which both fleets narrowly escaped disaster. All the essentials of naval warfare are recreated, including gunnery, torpedoes, damage control and fleet formations. Also included are special rules depicting ammunition quality, mines and the environmental aspects of naval combat, such as the position of the sun, wind and stack smoke. The map is big enough to fight large encounters like the fleet action at Jutland. Each hex equals 2000 yards and each game turn represents 10 minutes of real time.

Questions and answers

Salvo II supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.