
- BGG rank
- BGG #2,068
- BGG rating
- 7.4
Rush M.D.
- 1–4 players
- 30–45 min
- Complexity 2.4/5
- 2020

2019
Rules assistance for Sarah's Vision
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Sarah's Vision is a board game released in 2019 for 1–4 players, 60–90 minutes per game, and ages 14 and up. It was designed by Anthony Howgego and its main mechanics are Storytelling, Cooperative Game, and Action Queue.
Europe 2163 AD: Automated transport systems, flying cars, unlimited energy, seamless information flow... The growth of technology continues to disrupt, amaze, and influence society. The human race is fast approaching a huge catalytic technological disruption that will democratize knowledge and systems, potentially enabling people to live truly fulfilled lives. This is a point beyond which we cannot imagine how human civilization might actually look like because it is a moment of "Singularity" — but one group opposes this, an elite few who want to see a return to the dark ages of the early 2000s when they held all the power. Only the Agency stands in their way. You take on the role of Agency operatives, dedicated to keeping people safe in the future and enabling them to live their lives freely, surrounded by a sense of ease in this complex, constantly changing new world. The key lies in a few High Potential Individuals (HPIs). They have the ability to create a new technology called the MindNet that will move the world closer to "Singularity", but this also makes them targets. The Agency is responsible for ensuring the best possible outcome for society of the future by keeping these citizens safe. Sarah's Vision is a story-driven, co-operative game of strategy and resource management set in a world beyond imagination in which powerful forces seek to undermine society and return us to the dark days of the early 21st century. Players take on the role of Agency operatives and have to work through a series of story-driven events. At the end of each round, the leading event triggers and danger builds on three special citizens unless the players can find a way to keep them safe. Players have to choose wisely which Agency HQ Tower resources to use and when to use them if they are to succeed. —description from the publisher
Sarah's Vision supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sarah's Vision is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sarah's Vision for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sarah's Vision has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sarah's Vision belongs to these categories: Action / Dexterity and Science Fiction. Its main mechanics are Storytelling, Cooperative Game, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sarah's Vision are: Anthony Howgego. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sarah's Vision as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.