SAS: Rogue Regiment
BGG rank
BGG #4,116
BGG rating
8.5

SAS: Rogue Regiment

2024

Rules assistance for SAS: Rogue Regiment

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–180 min
  • 14+
  • Complexity 3.4/5

For 1 player

Rules assistant for SAS: Rogue Regiment

What would you like to know?

Answers come from the official rulebook, with the page to check.

SAS: Rogue Regiment is a board game released in 2024 for 1–4 players, 30–180 minutes per game, and ages 14 and up. It was designed by Robert Butler and its main mechanics are Dice Rolling, Grid Movement, and Modular Board.

Expansions

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About the game

Raise merry hell with the legendary operators of the Special Air Service! Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine! SAS: Rogue Regiment is a WW2 stealth action game. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Take down enemy patrols and sentries with the vast array of tools at your disposal, from rifles, explosives and grenades to vehicles, traps and your trusty fighting knife. Move quickly and quietly to complete your objectives. Kill silently and hide the bodies to avoid detection. Get spotted, make too much noise or take too long to carry out your objective and the enemy will raise the alarm. Your heavily outnumbered team won’t last long in a firefight so when the attack comes, make sure you’re in position to make four men feel like a hundred! Each turn, every SAS operator has 4 action points which they can use to move, shoot and carry out tasks. During the "stealth phase" of the game, enemy movement is dictated by patrol lines, sentry points and an event card which is drawn each turn. Each mission has a stealth meter which will slowly fill each time the players arouse suspicion (firing weapons, leaving bodies out in the open etc.) If the stealth meter completely fills the players are detected & the alarm will sound, triggering the "battle phase". The aim of the game is to carry out the mission objective and escape the area unscathed, the easiest way to do this is to avoid detection for as long as possible. —description from the designer

Questions and answers

SAS: Rogue Regiment supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.