Sator Arepo Tenet Opera Rotas: Malleus Maleficarum
BGG rank
BGG #9,398
BGG rating
7.1

Sator Arepo Tenet Opera Rotas: Malleus Maleficarum

2015

Rules assistance for Sator Arepo Tenet Opera Rotas: Malleus Maleficarum

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 45–90 min
  • 14+
  • Complexity 2.5/5

Rules assistant for Sator Arepo Tenet Opera Rotas: Malleus Maleficarum

What would you like to know?

Answers come from the official rulebook, with the page to check.

Sator Arepo Tenet Opera Rotas: Malleus Maleficarum is a board game released in 2015 for 2–4 players, 45–90 minutes per game, and ages 14 and up. It was designed by Federica Rinaldi and Enrico Pesce and its main mechanics are Hand Management, Grid Movement, and Action Points.

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About the game

Sator Arepo Tenet Opera Rotas: Malleus Maleficarum, a new version of Sator Arepo Tenet Opera Rotas, appears seven years after the original game and it contains the new Malleus Maleficarum expansion. In Sator Arepo Tenet Opera Rotas, players must use their cards to move and rotate footbridges and create paths where their monks can move to recover the lost books. Each player also has their own set of Liber Fidei cards that allow them to perform special moves. Each such card can be used only once per game. The first player to recover all their books wins. The Malleus Maleficarum expansion adds a new set of rules in which players can discard cards during other player's turns to move the ghost of the Black Monk on the board. The ghost curses every player it meets during its wandering in the ancient room. Players can also decide to gain curses to play their Malleus Maleficarum cards, which are very powerful, but beware: Curses cause players to play with fewer action points or fewer cards!

Publishers

  • Heidelberger Spieleverlag
  • Ludofy Creative
  • Post Scriptum
  • Scribabs

Questions and answers

Sator Arepo Tenet Opera Rotas: Malleus Maleficarum supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.