Savage Streets
BGG rank
BGG #18,511
BGG rating
6.4

Savage Streets

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Rules assistance for Savage Streets

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 120 min
  • 12+
  • Complexity 1.7/5

Rules assistant for Savage Streets

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Answers come from the official rulebook, with the page to check.

Savage Streets is a board game released in 2011 for 1–2 players, 120 minutes per game, and ages 12 and up. It was designed by Tom Morin and its main mechanics are Area Movement and Dice Rolling.

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About the game

Savage Streets covers the desperate battle between the German 6th Army and the Soviet 62nd Army for control of central Stalingrad and the all-important ferry landings during the two week period from September 14th to September 27th, 1942. This Area-move game is inspired by the system used for the game Rattenkrieg: Assault on the Tracktor Factory by Turning Point Simulations. This game is designed both as a two-player game and as a solitaire game (in the solitaire game the player takes the German side). In the two player game, players alternate placing reinforcements and moving their units. Combat is then resolved in areas containing units from both sides. In the solitaire game, the Soviet reinforcement and movement is driven by the rules. The German player immediately wins if no Soviet counters remain on the map at the end of any turn, or if he controls certain victory regions at the end of Turn 9. Otherwise, the Soviet player wins. Savage Streets is one of the games included in Multi-Man Publishing's (MMP) Special Ops magazine Issue #1 (Summer 2011). Game Inventory: One 11 x 17" full-color mapsheet Two dual-side printed countersheets (96 5/8" counters on 1 half sheet & 1 strip) One 4-page rule booklet Savage Streets FAQ

Editions

  • Savage StreetsenMulti-Man Publishing2011

Designers

Publishers

  • Multi-Man Publishing

Questions and answers

Savage Streets supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.