Scarab Lords
BGG rank
BGG #6,201
BGG rating
6.0

Scarab Lords

2002

Rules assistance for Scarab Lords

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 20–40 min
  • 12+
  • Complexity 1.9/5

For 2 players

Rules assistant for Scarab Lords

What would you like to know?

Answers come from the official rulebook, with the page to check.

Scarab Lords is a board game released in 2002 for 2 players, 20–40 minutes per game, and ages 12 and up. It was designed by Reiner Knizia and its main mechanics are Hand Management and Area Majority / Influence.

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About the game

The Age of the Locust is at hand. Foreboding shadows arise form the desert of endless storms. Dark magics stir in the silent streets, and words of ancient prophecy have come true; the Scarab Lords have come forth to wage war in the Heavens and on the Earth. Set in a gorgeous fantasy Egypt, this clever card game depicts the battle of dominance between two mythical Scarab Lords. To win, power must be gained in the areas of religion, military, and economics. Powerful sorcerers, mythical beasts, epic monuments, and grand armies all play key roles in the Scarab Lords card game. The non-collectible card game features two beautifully illustrated 30 card decks which players must customize to best fit their strategies. —description from the publisher Scarab Lords is a prequel to Minotaur Lords.

Designers

Publishers

  • Edge Entertainment
  • Ubik
  • Delta Vision Publishing
  • Hobby World
  • Fantasy Flight Games
  • Nexus Editrice
  • Midgaard Games
  • Fantasy Shop

Questions and answers

Scarab Lords supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.