
- BGG rank
- BGG #5,555
- BGG rating
- 6.6
Sentinel Tactics: The Flame of Freedom
- 2–8 players
- 30–60 min
- Complexity 2.5/5
- 2014

2012
Rules assistance for Schlock Mercenary: Capital Offensive
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Schlock Mercenary: Capital Offensive is a board game released in 2012 for 2–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Kevin G. Nunn and its main mechanics are Dice Rolling and Hexagon Grid.
Schlock Mercenary: Capital Offensive is a multi-player tactical shooter, played on a grid-based modular map, set in the popular Schlock Mercenary epic science fiction webcomic created by Howard Tayler. Players take on the roles of Tagon's Toughs and a variety of other characters while working to achieve scenario-specific goals. Schlock Mercenary: Capital Offensive includes roughly one hundred pieces of original artwork, including top down floor tiles, plasma cannons, scanners, turrets, Teraport cages, and more. The game includes several scenarios, with more scheduled for release in future years. Featured characters from the comic are Tagon, Elf, Schlock, Ennesby, Legs, Thurl, Kevin, Shodan, Elizabeth, Petey, and Partnership Collective Drones.
Schlock Mercenary: Capital Offensive supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Schlock Mercenary: Capital Offensive is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Schlock Mercenary: Capital Offensive for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Schlock Mercenary: Capital Offensive has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Schlock Mercenary: Capital Offensive belongs to these categories: Fighting, Comic Book / Strip, and Dice. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Schlock Mercenary: Capital Offensive are: Kevin G. Nunn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Schlock Mercenary: Capital Offensive as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.