
- BGG rank
- BGG #1,328
- BGG rating
- 6.8
NMBR 9
- 1–4 players
- 20 min
- Complexity 1.2/5
- 2017

1999
Rules assistance for Schrille Stille
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Schrille Stille is a board game released in 1999 for 3–6 players, 90 minutes per game, and ages 10 and up. It was designed by Peter Wichmann and its main mechanics are Secret Unit Deployment, Commodity Speculation, and Voting.
Players are the heads of 1 of 6 fictitious music companies, trying to predict/influence the popularity of 14 different musical acts. Each turn, players get 7 chits with +/- values on them, 5 of which they may use to secretly vote for the bands they want to support. Players are awarded points at the end of a round if one of their bands is in the top 6 slots. Players also have 2 special chits that either award extra points if played on a band that jumps to #1, or add/deduct points based on how far up (or down) a band moves from its original position. Some bands in the last 4 slots are removed at the end of a round depending on their original board position, and the top 3 are removed (one-hit wonders) once a player's score reaches the 30 and 50 point mark. The game ends once a player reaches 70 points total. Very nice artwork and goofy band names (as only the Germans can do it) are complemented by one of the cooler game components ever; a wooden "CD Player" that the DJ (dealer) uses to tally up the votes. Please be aware that, although this was formerly listed as a family game, a few of the band names contain adult language. Online Play BrettspielWelt (real-time)
Schrille Stille supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Schrille Stille is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Schrille Stille for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Schrille Stille has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Schrille Stille belongs to these categories: Economic and Music. Its main mechanics are Secret Unit Deployment, Commodity Speculation, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Schrille Stille are: Peter Wichmann. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Schrille Stille as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.