
- BGG rank
- BGG #9,443
- BGG rating
- 8.2
Cave Evil: Warcults
- 2–12 players
- 120–1000 min
- Complexity 3.9/5
- 2016

2018
Rules assistance for Sea Evil
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sea Evil is a board game released in 2018 for 2–11 players, 15–120 minutes per game, and ages 17 and up. It was designed by Nate Hayden, Mat Brinkman, Jochen Hartmann, and Charlie Fogel and its main mechanics are Variable Player Powers, Paper-and-Pencil, and Hexagon Grid.
“There! Captain! Upon the Horizon!” Words shouted upon the mast of the ship Ishara. She sails, slicing through the endless waters of the 1840s’. Whalers at the end of their hunt voyage toward a nearby lighthouse. The waters darken. It is Halloween night. Upon the Mast a strange shape in the waves is spotted. Is it Whale? Or perhaps an innocent shipwrecked sailor in need of help? The Captain considers the tone of the voice, there is certainly something more haunting within the call, a fear. A shark? A tidal wave? What is upon on that horizon? In the blackness of night? Earlier in the evening a floating body was pulled aboard. Dead. Scrawled in its flesh were visions of impossible Sea Serpents, man-like forms of Seaweed, satanic Crabs, and a haunting ancient people. It could not be real?! The Sea Peoples?! Sirens?! Impossible! The journey has been far too long and demanding, the crew, weary. They will get to port soon and be home with their families. What is on that horrible Horizon?!! A Kraken?! A Hurricane?! It could not be! There is a story of a Witch, a Sea Witch! But it cannot be real?! The Captain, composing himself, whispers a prayer and asks, "What is it? What do you see?" Sea Evil is a horror simulation experience. Unlike games that tend to aim for a perfect balance, Sea Evil's main focus is delivering the terrifying experience that occurred on this Halloween night. Characters and situations are not balanced to equal one another but created to simulate the actual experience as it happened. The game begins with a whaling ship on the sea waters, Evil begins to unfold each turn adding greater potential to destroy the Whalers. Through sea navigation and harpoon hunting skills the whalers can possibly reach the shining rays of a coastal lighthouse. THE WITCH RETURNS! DARKNESS DESCENDS UPON THE WATERS! Sea Evil is a tactical hex and counter game with each token representing an individual character. Characters have sheets with some individual stats related to speed, strength and will to live. The Whalers can win if they can navigate themselves to the Lighthouse or slay the Sea Witch. Evil triumphs if it can destroy the Whalers in the waters. Sea Evil, and Halloween Nightmares Horrorgame Magazine are a very visceral experience and we have rated it X. Anyone one under the age of 18 is NOT permitted to play. Pregnant or players with a fragile or nervous disposition are strongly encouraged NOT TO PLAY THIS GAME! —description from the publisher
Sea Evil supports 2–11 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sea Evil is 15–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sea Evil for ages 17 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sea Evil has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sea Evil belongs to these categories: Wargame, Mature / Adult, and Horror. Its main mechanics are Variable Player Powers, Paper-and-Pencil, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sea Evil are: Nate Hayden, Mat Brinkman, Jochen Hartmann, and Charlie Fogel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sea Evil as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.