Seapower & the State: World War Three at Sea
BGG rank
BGG #20,120
BGG rating
6.8

Seapower & the State: World War Three at Sea

1982

Rules assistance for Seapower & the State: World War Three at Sea

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 360–540 min
  • 12+
  • Complexity 3.3/5

Rules assistant for Seapower & the State: World War Three at Sea

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Answers come from the official rulebook, with the page to check.

Seapower & the State: World War Three at Sea is a board game released in 1982 for 1–2 players, 360–540 minutes per game, and ages 12 and up. It was designed by Stephen Newberg and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.

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About the game

Seapower & the State is a Strategic level board-wargame, a simulation of potential future naval combat during World War 3. The viewpoint of the simulation is that of grand strategy and thus has the players acting as the overall commanders of the naval forces of the Eastern or Western alliances. Scenarios are presented for various force levels for the years 1984, 1989, and 1994. The second edition includes all aspects of the original game with upgraded components and new artwork.

Questions and answers

Seapower & the State: World War Three at Sea supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.