
- BGG rank
- BGG #512
- BGG rating
- 7.2
Dice Forge
- 2–4 players
- 45 min
- Complexity 2.0/5
- 2017

Rules assistance for Seasons: Path of Destiny
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Seasons: Path of Destiny is an expansion for Seasons released in 2014 for 2–4 players, 60 minutes per game, and ages 14 and up. It was designed by Régis Bonnessée and its main mechanics are Dice Rolling and Open Drafting.
Seasons: Path of Destiny is the second expansion for the board game 'Seasons'. Come, Mage, and see your destiny! Deep in the Forest of Argos, the struggle rages on between the Kingdom’s most powerful sorcerers, each convinced of their glorious destiny. Making their burning desire a reality will require bravery and determination. However, destiny is a fickle mistress... Play with 20 new Power cards (2 copies of each card) like the dangerous Argosian Tangleweed, the powerful Chalice of Eternity or the mysterious Sepulchral Amulet! There are new cards with abilities modifying the core of the game in interesting ways, like blocking someone else's familiar, rerolling the die not chosen by any player or straigthening once-used card (for 1 crystal) to use it again this turn. The main power of this expansion lies in the concept of the Die of Destiny. Once per round, a player can take a die from the menu as usual, but instead of applying its effects, roll a Die of Destiny. The bonuses from this die are generally weaker than those of seasons dice, but it gives the players certain number of destiny tokens. Whoever has most tokens by the end gets +20 prestige (in other words, whoever relied the least on the stronger, seasons dice). This expansion is independent on the first one (Seasons: Enchanted Kingdom) and adds more variability and some new concepts to your plays. Only for the first edition of Seasons: Path of Destiny, discover a special promo card: Igramul the Banisher! The effect of this card was created by Federico Latini during the Seasons: Path of Destiny contest in September 2013.
Seasons: Path of Destiny supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Seasons: Path of Destiny is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Seasons: Path of Destiny for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Seasons: Path of Destiny has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Seasons: Path of Destiny belongs to these categories: Card Game, Fantasy, and Dice. Its main mechanics are Dice Rolling and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Seasons: Path of Destiny are: Régis Bonnessée. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Seasons: Path of Destiny as an expansion for Seasons. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Seasons to use it. Check that your edition of Seasons is compatible, as some expansions were revised between editions.