Second World War at Sea: FDR's Lost Ships of 1937
BGG rating
7.6

Expansion for Second World War at Sea: Coral Sea

Second World War at Sea: FDR's Lost Ships of 1937

2014

Rules assistance for Second World War at Sea: FDR's Lost Ships of 1937

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 30–180 min
  • 12+

Rules assistant for Second World War at Sea: FDR's Lost Ships of 1937

What would you like to know?

Answers come from the official rulebook, with the page to check.

Second World War at Sea: FDR's Lost Ships of 1937 is an expansion for Second World War at Sea: Coral Sea released in 2014 for 1–2 players, 30–180 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.

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About the game

From the Avalanche Press website: In 1937, President Franklin Roosevelt cut defense spending in response to the demands of Republicans and conservative Democrats for a balanced budget, even as unemployment continued to soar. Had he continued with his use of naval construction as a jobs program, the U.S. Navy would have had a number of additional heavy warships in 1941: two battleships, two carriers and their aircraft, and additional cruisers and destroyers. The Midsummer 2014 Golden Journal includes 25 new laser-cut, mounted, scorchless and sootless pieces for FDR's Lost Ships of 1937: 15 "long" ship pieces and 10 aircraft pieces. And we have some scenarios for them, too.

Questions and answers

Second World War at Sea: FDR's Lost Ships of 1937 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.