Second World War at Sea: Strike South
BGG rank
BGG #13,064
BGG rating
7.3

Second World War at Sea: Strike South

2005

Rules assistance for Second World War at Sea: Strike South

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.7/5

For 2 players

Rules assistant for Second World War at Sea: Strike South

What would you like to know?

Answers come from the official rulebook, with the page to check.

Second World War at Sea: Strike South is a board game released in 2005 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Brian L. Knipple and its main mechanics are Simultaneous Action Selection, Paper-and-Pencil, and Hexagon Grid.

Similar games

About the game

"Strike South" is a "Second World War at Sea"-series game based on the Japanese efforts in early World War 2 to seize the rich assets of the Dutch East Indies. There are 140 “long” playing pieces, depicting the major fleet units of both sides: battleships, aircraft carriers, cruisers and fleet destroyers. There are also 280 square playing pieces, half the size of the ship pieces, mostly depicting aircraft but also smaller warships and markers. The game comes with two operational maps, covering the South China Sea and the East Indies, and these maps overlap with the maps in the "Eastern Fleet" product. As with all "Great War at Sea"/"Second World War at Sea" games, the tactical map is a generic field of blue hexagons that ships and aircraft move to when fleets meet on the operational maps. Combat is simple - roll 1d6 for every 'factor' the ship has, with a result of '6' equaling a hit. Compare the weapon that hit (primary gun, secondary gun, tertiary gun, torpedo, or bomb) vs the armor of the area hit to determine if penetration occurred. If it did, mark off a damage box. "Strike South" includes 15 scenarios, of which 8 of these are limited "Battle Scenarios", that just use the tactical map. The larger 'Operational Scenarios' can take some time to play out - sometimes a whole evening, although Avalanche Press tries to focus them on a 2-hr timeframe - and include such actions as the last mission of the British Battleship Prince of Wales, the Battle of the Java Sea, the Battle of Sunda Strait, and the Japanese invasion of the Philipines. Strike South includes: Two 32"x22" strategic maps 11"x17" tactical map 420 game pieces 12-page rulebook 12-page scenario book 2 player aid cards 1 organizational card

Questions and answers

Second World War at Sea: Strike South supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.