Second World War at Sea: The Tsar's Navy
BGG rating
7.9

Expansion for Second World War at Sea: Arctic Convoy

Second World War at Sea: The Tsar's Navy

2009

Rules assistance for Second World War at Sea: The Tsar's Navy

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 30 min
  • 12+

Rules assistant for Second World War at Sea: The Tsar's Navy

What would you like to know?

Answers come from the official rulebook, with the page to check.

Second World War at Sea: The Tsar's Navy is an expansion for Second World War at Sea: Arctic Convoy released in 2009 for 1–2 players, 30 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and Doug McNair and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.

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About the game

The Tsar's Navy is a Second World War at Sea supplement exploring the alternate history possibilities had Imperial Russia survived the First World War and continued its naval expansion plans. The supplement includes ten scenarios, or separate game situations, based on battles that might have been waged by the Imperial Russian Navy in the Black and Mediterranean Seas. The pieces represent the ships of the Black Sea Fleet: modernized older dreadnoughts, modernized versions of the ships not completed, and some of those planned or discussed but never built. This module is not playable by itself, but requires ownership of Bomb Alley, Arctic Convoy and Imperial and Royal Navy to enjoy all of the scenarios. The Tsar's Navy is sold exclusively via .pdf download.

Questions and answers

Second World War at Sea: The Tsar's Navy supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.