
- BGG rating
- 8.1
Secrets of the Third Reich: Doomsday
- 2 players
- 120 min
- Complexity 4.0/5
- 2009

2008
Rules assistance for Secrets of the Third Reich
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Secrets of the Third Reich is a board game released in 2008 120 minutes per game. It was designed by Jim Bailey and John Bailey and its main mechanics are Dice Rolling.
The year is 1949, and the world is still ravaged by the horrors of World War II. London and Berlin have both been obliterated by Atom Bombs, and Northwest Europe and Eastern Russian are ravaged by the the aftermath of V-Gas - a deadly nerve agent which kills the victim and then re-animates the corpse. And yet the war still rages. Small battle groups of British, American, German and Russian troops still engage in combat, aided by new technology and darker magics. It's a world where Bullet Proof Vests, Powered Armour, Assault Rifles and Panzer Mecha sit alongside Werewolves, Vampires, Drug enhanced Super-Soldiers, Psychics and Zombies. This the world of Secrets of the Third Reich (SOTR). SOTR is a set of Miniature Wargames rules, which enable opponents to fight battles in a Weird War II setting. It is supported by a range of 28mm figures, produced by West Wind Productions.
The listed playing time for Secrets of the Third Reich is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Secrets of the Third Reich has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Secrets of the Third Reich belongs to these categories: Wargame, Horror, and Miniatures. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Secrets of the Third Reich are: Jim Bailey and John Bailey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Secrets of the Third Reich as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.