
- BGG rank
- BGG #6,109
- BGG rating
- 7.6
Incursion
- 1–2 players
- 120 min
- Complexity 2.8/5
- 2009

Rules assistance for Secrets of the Third Reich: Doomsday
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Secrets of the Third Reich: Doomsday is an expansion for Secrets of the Third Reich released in 2009 120 minutes per game and ages 12 and up. It was designed by Jim Bailey, John Bailey, and Jon Bailey and its main mechanics are Dice Rolling.
From the publishers website... "West Wind Productions and Grindhouse Games invite you to step into the world of the End Times with the first supplement to the insurgently successful Secrets of the Third Reich. In addition to containing new game rules, missions and background, this lavishly illustrated volume explores loads of exciting new character, support unit, and platoon options for all four major powers and delves deeply into irregular forces. Jump screaming from the skies with Crash Dixon and the US Jet Rangers. Assault a vampire’s lair with Paddy Mayne and the MI-13 Commandos. Marshal your horrific horde of Sturmzombies with the diabolical Gretel von X. Lead your stalwart Mecha Squadrons across the snowy plains with renowned Soviet mech ace Konstantin Samokhin. Raid the Axis supply lines as a desperate leader of the Free French Radwraiths. Do all this and oh, so much more."
The listed playing time for Secrets of the Third Reich: Doomsday is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Secrets of the Third Reich: Doomsday for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Secrets of the Third Reich: Doomsday has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Secrets of the Third Reich: Doomsday belongs to these categories: Wargame, Horror, and Miniatures. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Secrets of the Third Reich: Doomsday are: Jim Bailey, John Bailey, and Jon Bailey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Secrets of the Third Reich: Doomsday as an expansion for Secrets of the Third Reich. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Secrets of the Third Reich to use it. Check that your edition of Secrets of the Third Reich is compatible, as some expansions were revised between editions.