Secrets of the Third Reich: Doomsday
BGG rating
8.1

Expansion for Secrets of the Third Reich

Secrets of the Third Reich: Doomsday

2009

Rules assistance for Secrets of the Third Reich: Doomsday

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 4.0/5

Rules assistant for Secrets of the Third Reich: Doomsday

What would you like to know?

Answers come from the official rulebook, with the page to check.

Secrets of the Third Reich: Doomsday is an expansion for Secrets of the Third Reich released in 2009 120 minutes per game and ages 12 and up. It was designed by Jim Bailey, John Bailey, and Jon Bailey and its main mechanics are Dice Rolling.

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About the game

From the publishers website... "West Wind Productions and Grindhouse Games invite you to step into the world of the End Times with the first supplement to the insurgently successful Secrets of the Third Reich. In addition to containing new game rules, missions and background, this lavishly illustrated volume explores loads of exciting new character, support unit, and platoon options for all four major powers and delves deeply into irregular forces. Jump screaming from the skies with Crash Dixon and the US Jet Rangers. Assault a vampire’s lair with Paddy Mayne and the MI-13 Commandos. Marshal your horrific horde of Sturmzombies with the diabolical Gretel von X. Lead your stalwart Mecha Squadrons across the snowy plains with renowned Soviet mech ace Konstantin Samokhin. Raid the Axis supply lines as a desperate leader of the Free French Radwraiths. Do all this and oh, so much more."

Mechanics

Publishers

  • Grindhouse Games
  • West Wind Productions

Questions and answers

The listed playing time for Secrets of the Third Reich: Doomsday is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.