
- BGG rank
- BGG #7,785
- BGG rating
- 7.4
Carcassonne Labyrinth
- 1–4 players
- 30 min
- Complexity 1.8/5
- 2026

2017
Rules assistance for Sector 6
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sector 6 is a board game released in 2017 for 1–6 players, 30–60 minutes per game, and ages 8 and up. It was designed by Jaime González García and Wah! Studio and its main mechanics are Grid Movement, Modular Board, and Map Deformation.
Sector 6 is an abstract strategy game for 1 to 4 players, with a playing time of 30 minutes. Each player controls two prisoners as they make their way through the winding labyrinth of a space prison, trying to collect enough oxygen to survive while denying their opponents the same. The goal is to collect as many points as possible (represented by oxygen tiles of different colors and values), located inside a maze formed by hexagonal tiles. Players must move across the maze and collect the points before their opponents. The game has two phases: construction and competition. In the construction phase, players take turns placing tiles and creating the the board (maze). Then the competition phase begins, where players move around the maze attempting to collect more points (oxygen) than their opponents. Where players place their tiles is of utmost strategic importance in the construction phase: Sector 6´s building system allows strategic planning while the maze is being created. In the absence of a predefined configuration, each game takes place on an entirely new board. There are essentially an infinite amount of setup configurations which allows for high replay value. But building a good maze and moving quickly will not be enough to achieve victory. During the game, Sector 6's maze will be in constant motion, as players can rotate the tiles, thereby changing the layout of the maze, potentially allowing players to block their opponents or create new pathways to reach the points faster. So it won't be the fastest player who wins, but the one who learns how to best use the intricacies of the maze to their own advantage and to the detriment of their opponents!
Sector 6 supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sector 6 is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sector 6 for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sector 6 has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sector 6 belongs to these categories: Abstract Strategy and Maze. Its main mechanics are Grid Movement, Modular Board, and Map Deformation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sector 6 are: Jaime González García and Wah! Studio. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sector 6 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.