SEEKRIEG 5: Ship Logs – Germany 1880-1945

Expansion for SEEKRIEG 5

SEEKRIEG 5: Ship Logs – Germany 1880-1945

2004

Rules assistance for SEEKRIEG 5: Ship Logs – Germany 1880-1945

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 120 min
  • 12+

Rules assistant for SEEKRIEG 5: Ship Logs – Germany 1880-1945

What would you like to know?

Answers come from the official rulebook, with the page to check.

SEEKRIEG 5: Ship Logs – Germany 1880-1945 is an expansion for SEEKRIEG 5 released in 2004 for 2–10 players, 120 minutes per game, and ages 12 and up. It was designed by Richard Sartore and Jack L. Joyner and its main mechanics are Simulation.

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About the game

This collection of the SEEKRIEG ship logs, originally released on CD in 2004, represents the majority of the vessels comprising the navies of Germany during the years 1880 to 1945. Any corrections made to the original release are included in this set of files (including all corrections released in the 2/18/2009 CD version and subsequent corrections through 2019). A total of 1,137 ship logs are included and, wherever possible, planned warships, conversions and never completed vessels are also included and based on available information. In most instances, one or more logs are provided for individual ships within a particular class. Major refits or other modifications significantly affecting the fighting capability of a ship are reflected in the multiple logs available for some ships, however, details regarding individual modifications to some of the smaller vessels (torpedo boats, submarines, gunboats and MTBs) are not generally available so a single ship log is provided to serve for the entire class. —description from the publisher

Mechanics

Publishers

  • Creative Data Systems
  • Richard R. Sartore & Associates

Questions and answers

SEEKRIEG 5: Ship Logs – Germany 1880-1945 supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.