Sentinels of the Multiverse: Miss Information Villain Character
BGG rating
7.8

Expansion for Sentinels of the Multiverse

Sentinels of the Multiverse: Miss Information Villain Character

2013

Rules assistance for Sentinels of the Multiverse: Miss Information Villain Character

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60 min
  • 13+
  • Complexity 2.4/5

Rules assistant for Sentinels of the Multiverse: Miss Information Villain Character

What would you like to know?

Answers come from the official rulebook, with the page to check.

Sentinels of the Multiverse: Miss Information Villain Character is an expansion for Sentinels of the Multiverse released in 2013 for 2–5 players, 60 minutes per game, and ages 13 and up. It was designed by Adam Rebottaro, Christopher Badell, Paul Bender, and Ashley Wagner and its main mechanics are Variable Player Powers, Hand Management, and Cooperative Game.

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About the game

“They. . . didn’t save me." The darkness closed in around her, pressing, crushing, choking. Aminia felt blind panic, like shadowed hands squeezing her desperately thudding heart up again her ribs and then-- nothing. Darkness. Silence. And one thought: “They didn’t save me.” Suddenly, the light hit her eyelids with searing brightness as she snapped into life with a jolt. She gasped for air. “Ms. Twain? Are you alright?” Dr. Stinson asked quickly. “Hiccups?” Mr. Parsons asked in his usual, genial manner. She felt her stomach churn - how did she ever find that phony charisma so charming? She smiled weakly and nodded, feigning another hiccup, before excusing herself from the meeting for a cup of water. Shutting the door behind her, she melted, stunned, on the other side of the wall. The meeting continued on within the room behind her - they didn’t even notice her absence. What happened? Her eyes darted around the familiar headquarters of the Freedom Five, but not everything seemed like how she’d left it. Things were different. She was different. She had died. The darkness had lifted to unveil a changed world. Or perhaps, perhaps only she had changed? She went to the sink to fill the “World’s Finest Assistant" mug Dr. Stinson gave her three years before they let her die. The handle had yet to crack. This world was most definitely different than the one she left, but no difference cast such a stark contrast as the difference she felt inside. No longer was she the devoted, sheepish secretary who alerted the Freedom Five to where trouble emerged, who placed orders for Tachyon’s many pairs of new footwear, who copied memos from the president, who washed sweaty spandex uniforms. Now, she was awake. Aminia straightened up her jacket and opened the door to return to the job she perfected in her previous life. No longer would she skip date night to remove every fleck of red dust from their precious equipment. Nor would she lose sleep worrying about the calls she would make to loved ones with bad news after a battle. For never again would she shed a tear for the Freedom Five. No. For now, all she heard amid the cheer of the grateful crowds and the praise of the adoring public was that one final thought. They had a choice - me, their devoted servant, who gave EVERYTHING . . . or five total strangers. “They didn’t save me.” “Can they save themselves?” Sentinels of the Multiverse: Miss Information Villain Character is a new villain character, with his own unique villain deck of 25 cards, a rules card, and a character card. Note: First announced as The Assistant but changed to Miss Information before going to print.

Questions and answers

Sentinels of the Multiverse: Miss Information Villain Character supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.