
- BGG rank
- BGG #1,142
- BGG rating
- 8.1
Sentinels of the Multiverse: Definitive Edition
- 1–5 players
- 30–60 min
- Complexity 2.8/5
- 2022

Rules assistance for Sentinels of the Multiverse: Void Guard
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Sentinels of the Multiverse: Void Guard is an expansion for Sentinels of the Multiverse released in 2018 for 2–5 players, 30–60 minutes per game, and ages 8 and up. It was designed by Adam Rebottaro, Christopher Badell, and Paul Bender and its main mechanics are Variable Player Powers, Hand Management, and Cooperative Game.
The team known as the Southwest Sentinels were in trouble. Chokepoint had blindsided them in their headquarters in Fort Adamant. It was a rough fight. The fact that the heroes were getting no military support in this fight, and that no alarms had been set off by Chokepoint’s entirely unstealthy arrival was not immediately concerning to them, but the Southwest Sentinels began to realize things were not quite what they had assumed. They fled through the military installation, narrowly dodging the attacks from Chokepoint. As they entered the lower levels, Chokepoint tore through a wall before them, and then was incapacitated by a blast of power. The wall she had just destroyed housed a secret room the heroes had never seen before. In that room were four large glowing crystals, each radiating a different spectrum of energy. Behind them, Chokepoint groaned and began struggling to her feet. She would be back at full power in no time - the heroes had a choice to make. And they choose survival. Now, Doctor Medico, Mainstay, The Idealist, and Writhe harness the power of Oblivion Shards and fight against the end of all things. They hold back the Void when no one else can. Sentinels of the Multiverse: Void Guard is a box set of four hero characters, complete with their own hero character cards and decks.
Sentinels of the Multiverse: Void Guard supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sentinels of the Multiverse: Void Guard is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sentinels of the Multiverse: Void Guard for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sentinels of the Multiverse: Void Guard has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sentinels of the Multiverse: Void Guard belongs to these categories: Card Game, Fighting, and Comic Book / Strip. Its main mechanics are Variable Player Powers, Hand Management, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sentinels of the Multiverse: Void Guard are: Adam Rebottaro, Christopher Badell, and Paul Bender. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sentinels of the Multiverse: Void Guard as an expansion for Sentinels of the Multiverse. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sentinels of the Multiverse to use it. Check that your edition of Sentinels of the Multiverse is compatible, as some expansions were revised between editions.