Seven Card Samurai
BGG rank
BGG #26,915
BGG rating
5.6

Seven Card Samurai

2010

Rules assistance for Seven Card Samurai

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 30 min
  • 9+
  • Complexity 1.3/5

Rules assistant for Seven Card Samurai

What would you like to know?

Answers come from the official rulebook, with the page to check.

Seven Card Samurai is a board game released in 2010 for 2–8 players, 30 minutes per game, and ages 9 and up. It was designed by Mike Richie and its main mechanics are Hand Management, Set Collection, and Campaign / Battle Card Driven.

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About the game

Description from BoardgameNews.com: In Seven Card Samurai, 2-8 players try to protect the rice in their villages from bandits and ninjas while simultaneously building a strong collection of samurai. Each turn, a player draws two cards, then plays two – raiding an opponent’s rice supply with a bandit, placing samurai and ronin in your village to provide protection, using a ninja to attack another player’s hand or enable your bandit to bypass samurai, calling on a shogun to use its special powers. When a player collects seven samurai in only one or two colors – whether on the table or combined with the cards in hand – the round ends, with that player scoring 7-20 points depending on the color distribution of his samurai. Each player also scores one point for each rice marker he holds, and the player with the most points after five rounds wins.

Questions and answers

Seven Card Samurai supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.