Seven Days Battles
BGG rank
BGG #24,245
BGG rating
5.8

Seven Days Battles

1993

Rules assistance for Seven Days Battles

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.1/5

For 2 players

Rules assistant for Seven Days Battles

What would you like to know?

Answers come from the official rulebook, with the page to check.

Seven Days Battles is a board game released in 1993 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Robert G. Markham and Christopher Cummins and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Includes four battles of the Civil War. Each game has its own scenarios, 2 color 34"x22" maps, and 100 counters for each battle (400 total counters). Basic, Advanced and Campaign Rules in 16 page rulebook. Has a high Solitaire Suitability Rating. Rules are based on the Blue & Gray system originally created by Jim Dunnigan of SPI. Individual battles include: Seven Pines Frayser's Farm Gaines Mill Malvern Hill The campaign rules allow players to combine all four battles into one longer conflict recreating the Seven Days. Integrates with: Savage Station

Questions and answers

Seven Days Battles supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.