
- BGG rank
- BGG #101
- BGG rating
- 7.8
El Grande
- 2–5 players
- 60–120 min
- Complexity 2.9/5
- 1995

Rules assistance for Seven Sisters
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Seven Sisters is a board game released in 2012 for 3–6 players, 60–75 minutes per game, and ages 12 and up. It was designed by Brad Champeny and its main mechanics are Hand Management and Area Majority / Influence.
The King's birthday has arrived! Wealthy aristocrats from across the land have gathered to throw a lavish ball in the King's honor, sparing no expense in an attempt to impress him. Of course, everyone knows that the best way to impress a father is to win the favor of his daughters. At the ball, one more bit of business needs to be settled – each aristocrat has bet a parcel of land that he can curry the most favor from the seven sisters over the course of the party! With their land and honor on the line, each aristocrat is rushing to gain the favor of the daughters, and to cast derision on his opponents. In Seven Sisters, a hand-management, area-control Euro-style board game, the players play the roles of wealthy aristocrats who are trying to gain the favor of the king's seven daughters, who happen to be named after the seven deadly sins: Wrath, Greed, Gluttony, Lust, Sloth, Pride, and Envy. The game consists of four rounds, with the players being dealt six cards each round. Using five of the six cards, players influence the sisters by sending servants to do the sisters' bidding. Multiple options when playing each card create opportunities for players to use both strategic and tactical play to influence the sisters more than their opponents do. Each round after cards are played, scoring occurs with each sister granting her favor (victory point) and a special reward or action to the player who has influenced her most that round. These rewards and actions are thematically tied to the name of the sister (e.g., Greed rewards players with gold). Gaining this favor is important not only for the victory point, but also to gain advantages and resources for following rounds. After four rounds are played and scored, another scoring round happens immediately. Victory points are tallied, including bonus points for having gained the favor of all seven sisters and for having the highest quantity of unused resources remaining (gold, fruit, and servants). The player with the most points wins!
Seven Sisters supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Seven Sisters is 60–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Seven Sisters for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Seven Sisters has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Seven Sisters belongs to these categories: Medieval. Its main mechanics are Hand Management and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Seven Sisters are: Brad Champeny. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Seven Sisters as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.