Shadow Moon Syndicates
BGG rank
BGG #8,615
BGG rating
7.6

Shadow Moon Syndicates

2026

Rules assistance for Shadow Moon Syndicates

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60–90 min
  • 14+
  • Complexity 2.7/5

For 2 players

Rules assistant for Shadow Moon Syndicates

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shadow Moon Syndicates is a board game released in 2026 for 2–5 players, 60–90 minutes per game, and ages 14 and up. It was designed by Jarrod Carmichael and its main mechanics are Hand Management, Set Collection, and Area Majority / Influence.

Expansions

Similar games

About the game

What was once a small rag-tag mining colony, Shadow Moon has grown to become the greatest trading hub of the outer sector — but beneath the thin veneer of legitimacy lies a plague of desperate, corrupt, and highly motivated criminal syndicates. Here, success is for the sinful, and fortunes are won through daring heists and ruthless raids. Rub shoulders with the street thugs, corporate operatives, and two-faced humanitarians as you build your syndicate from the underbelly of society to establish your influence over Shadow Moon. In Shadow Moon Syndicates, 2-5 players take on the role of a syndicate crime boss. Over three rounds, players use their hand of cards to nefariously influence regions of the Shadow Moon, carry out high-stakes criminal operations, and assemble their specialists for the game's finale. How players manage their cards is the key to placing influence in the most effective way to gain lucrative credits, complete missions, and overcome their rivals for ascendancy. The player who accumulates the most credits by game's end wins. Will you be the one to rise above the rest, turning sin into success, to become the Sovereign of Shadow Moon? —description from the publisher

Questions and answers

Shadow Moon Syndicates supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.