Shadows over Normandie: Cthulhu Mythos Call #1
BGG rating
7.3

Expansion for Shadows Over Normandie

Shadows over Normandie: Cthulhu Mythos Call #1

2015

Rules assistance for Shadows over Normandie: Cthulhu Mythos Call #1

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 90 min
  • 14+
  • Complexity 3.0/5

Rules assistant for Shadows over Normandie: Cthulhu Mythos Call #1

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shadows over Normandie: Cthulhu Mythos Call #1 is an expansion for Shadows Over Normandie released in 2015 for 2–3 players and ages 14 and up. It was designed by Yann and Clem and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.

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About the game

Some thought that with the destruction of the Deep Ones village, peace had returned to Normandy and the Madness shadows had dispersed. In the shadows, new pawns move and come to threaten this apparent “peace”. The war was continuing elsewhere in a more “conventional”. From misty recesses of the Normandy campaign, the Sons of Cthulhu begin to chant their dark prayers to their god that is just as. In villages deserted by war, an insane scientist tries terrible experiences on combat deaths. A new life seems to rise, accompanied by the roar of those who should not walk. To combat these horrors, a new investigator brings his tomes laden by spells, incantations, each more disturbing than each other. Beware to they do not fall into the wrong hands, or “Cthulhu” alone knows which horrors may cross the mystical barriers of our world … why not a Shoggoth? Expand Shadows over Normandie with cultists, new characters, the Necromancer, books & creatures, and more. This blister pack is filled with creatures from the deep and new ways to battle them.

Questions and answers

Shadows over Normandie: Cthulhu Mythos Call #1 supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.