
- BGG rank
- BGG #1,813
- BGG rating
- 7.4
Heroes of Normandie
- 2 players
- 30–60 min
- Complexity 2.7/5
- 2014

Rules assistance for Shadows over Normandie: Cthulhu Mythos Call #1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Shadows over Normandie: Cthulhu Mythos Call #1 is an expansion for Shadows Over Normandie released in 2015 for 2–3 players and ages 14 and up. It was designed by Yann and Clem and its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board.
Some thought that with the destruction of the Deep Ones village, peace had returned to Normandy and the Madness shadows had dispersed. In the shadows, new pawns move and come to threaten this apparent “peace”. The war was continuing elsewhere in a more “conventional”. From misty recesses of the Normandy campaign, the Sons of Cthulhu begin to chant their dark prayers to their god that is just as. In villages deserted by war, an insane scientist tries terrible experiences on combat deaths. A new life seems to rise, accompanied by the roar of those who should not walk. To combat these horrors, a new investigator brings his tomes laden by spells, incantations, each more disturbing than each other. Beware to they do not fall into the wrong hands, or “Cthulhu” alone knows which horrors may cross the mystical barriers of our world … why not a Shoggoth? Expand Shadows over Normandie with cultists, new characters, the Necromancer, books & creatures, and more. This blister pack is filled with creatures from the deep and new ways to battle them.
Shadows over Normandie: Cthulhu Mythos Call #1 supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Shadows over Normandie: Cthulhu Mythos Call #1 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shadows over Normandie: Cthulhu Mythos Call #1 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shadows over Normandie: Cthulhu Mythos Call #1 belongs to these categories: Wargame, Horror, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shadows over Normandie: Cthulhu Mythos Call #1 are: Yann and Clem. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shadows over Normandie: Cthulhu Mythos Call #1 as an expansion for Shadows Over Normandie. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Shadows Over Normandie to use it. Check that your edition of Shadows Over Normandie is compatible, as some expansions were revised between editions.