
- BGG rank
- BGG #27,207
- BGG rating
- 5.3
Slammer
- 2–4 players
- 15 min
- Complexity 1.0/5
- 2004

2011
Rules assistance for Shake 'n Take
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shake 'n Take is a board game released in 2011 for 2–10 players, 20 minutes per game, and ages 8 and up. It was designed by Keith Meyers and its main mechanics are Dice Rolling and Pattern Recognition.
Shake 'n Take is a fast-playing game from Keith Meyers in which players try to capture aliens, but the alien-fighting resources are scarce, so they must compete for them constantly. Those resources, by the way, are an erasable pen and a die; on a player's turn, she rolls the die, then circles any aliens that match the image on the die, which might show a triangle or other such figure. She keeps rolling and circling until the next player in turn order rolls a certain symbol on the die that he has; when he rolls this symbol, he snatches the pen and die from the current player, while the next player grabs the "turn order" die. With six or more players, two pens are used, so they both circle the table; if a player ends up with two pens, she can circle twice as quickly (while rolling the die with her toes) until they are snatched away!
Shake 'n Take supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shake 'n Take is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shake 'n Take for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shake 'n Take has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shake 'n Take belongs to these categories: Party Game, Dice, and Real-time. Its main mechanics are Dice Rolling and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shake 'n Take are: Keith Meyers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shake 'n Take as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.