Shikoku 1889
BGG rank
BGG #718
BGG rating
8.0

Shikoku 1889

2004

Rules assistance for Shikoku 1889

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 180–240 min
  • 14+
  • Complexity 3.8/5

For 2 players

Rules assistant for Shikoku 1889

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shikoku 1889 is a board game released in 2004 for 2–6 players, 180–240 minutes per game, and ages 14 and up. It was designed by Yasutaka Ikeda and its main mechanics are Auction / Bidding, Ownership, and Tile Placement.

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About the game

1889, an 18xx game in the series originated by Francis Tresham's 1829, is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map. In 1889, 2-6 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by the player who is the major share holder. The game simulates the progression of railroad development during an historic period on Shikoku. Old trains become obsolete while the revenue earnings from cities grows over time. Players will try to purchase the most profitable shares at the right times of the game to maximize earnings in dividends and stock value gains. In the end, the player with the highest value of personal cash and held stocks is the winner. The game was originally available in kit form from Wild Heaven, and is now also being published by Grand Trunk Games.

Questions and answers

Shikoku 1889 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.