
- BGG rank
- BGG #8,147
- BGG rating
- 6.3
RUM
- 2–4 players
- 10–20 min
- Complexity 1.5/5
- 2017

2021
Rules assistance for Shimiagaran
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Shimiagaran is a board game released in 2021 for 2–5 players, 30–60 minutes per game, and ages 12 and up. It was designed by Amirhosein Aein and its main mechanics are Take That, Race, and Set Collection.
Shimiagaran are a forgotten breed of ancient scientists, wiped out from history by the cruel alchemists, out of jealousy, despite, and greed. The beliefs of mainstream alchemy could not bear the thought of another group beating them to the elixir of life. Hence, they got the kingdoms to support them, announced the elixir of life impossible, and denied the existence of Shimiagaran. "Shimiagaran" is a play on the word "alchemists" in Farsi, something like "Alchemystery" if you will. Shimiagaran is a competitive push your luck and resource management family game. In this game, players have to gather the necessary ingredients for concocting Light and Dark Potions. Ingredients are distributed in two separate sacks at the start of the game: the White Sack, and the Black Sack, which include a different number of Tarantulas. The White Sack has a drafting mechanism, and the Black Sack has a push your luck mechanism. After gathering the required ingredients and making the necessary potions, players can mix their potions to make legendary Elixirs. Each player has 3 containers: a bottle to keep liquid ingredients in (white and red), a mortar to keep the plant ingredients in (green and pink), and a bag to keep mineral ingredients in (blue and yellow). Each container can hold a total of 5 cubes, and tarantulas can be kept in any container. At the beginning of the game, the white sack has many ingredients and few tarantulas, and the black has few ingredients and many tarantulas. As the game goes on and players take action, all the cubes, including tarantulas circulate between the two sacks. On a player's turn they can perform one of the following actions: Take cubes from one of the sacks or Make a potions or elixirs for Victory Points. Players keep their cards beside their player board, and the amount of VP any player has is public. When one player surpasses the 30VP, the game ends after 2 more rounds.
Shimiagaran supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shimiagaran is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shimiagaran for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shimiagaran has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shimiagaran belongs to these categories: Card Game and Economic. Its main mechanics are Take That, Race, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shimiagaran are: Amirhosein Aein. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shimiagaran as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.