Ships in Flames
BGG rating
7.8

Expansion for World in Flames

Ships in Flames

1995

Rules assistance for Ships in Flames

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 360 min
  • 12+
  • Complexity 4.2/5

Rules assistant for Ships in Flames

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ships in Flames is an expansion for World in Flames released in 1995 for 2–6 players, 360 minutes per game, and ages 12 and up. It was designed by Harry Rowland and its main mechanics are Hexagon Grid.

Listen to the story

About the game

(ADG’s description:) Ships in Flames (SiF) is an expansion for World in Flames that contains 1000 ships depicting every major CV, BB, CA, Sub and tramp steam-ship of World War II all in full-colour realistic camouflages. Now you can refight all the great naval battles of World War II from the hunt for the Bismarck to the climactic Battle for Midway as well as the most detailed Battle of the Atlantic ever. At last you can step into the shoes of Nagano, Cunningham or Halsey as you help your country towards final victory. Ships in Flames includes 1000 counters, one Task Force display and a World in Flames combat chart.

Mechanics

Designers

Publishers

  • Australian Design Group

Questions and answers

Ships in Flames supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.