
- BGG rating
- 7.8
Rules assistance for Ships in Flames
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–6 players
- 360 min
- 12+
- Complexity 4.2/5

Rules assistant for Ships in Flames
What would you like to know?
Answers come from the official rulebook, with the page to check.
Ships in Flames is an expansion for World in Flames released in 1995 for 2–6 players, 360 minutes per game, and ages 12 and up. It was designed by Harry Rowland and its main mechanics are Hexagon Grid.
About the game
(ADG’s description:) Ships in Flames (SiF) is an expansion for World in Flames that contains 1000 ships depicting every major CV, BB, CA, Sub and tramp steam-ship of World War II all in full-colour realistic camouflages. Now you can refight all the great naval battles of World War II from the hunt for the Bismarck to the climactic Battle for Midway as well as the most detailed Battle of the Atlantic ever. At last you can step into the shoes of Nagano, Cunningham or Halsey as you help your country towards final victory. Ships in Flames includes 1000 counters, one Task Force display and a World in Flames combat chart.
Mechanics
Designers
Publishers
- Australian Design Group
Questions and answers
Ships in Flames supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ships in Flames is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ships in Flames for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ships in Flames has a complexity rating of 4.2 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ships in Flames belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ships in Flames are: Harry Rowland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ships in Flames as an expansion for World in Flames. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need World in Flames to use it. Check that your edition of World in Flames is compatible, as some expansions were revised between editions.