
- BGG rank
- BGG #8,863
- BGG rating
- 6.8
Dog Tag Trick
- 3–5 players
- 20–30 min
- Complexity 1.8/5
- 2020

2020
Rules assistance for Shock! Knights & Poisons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Shock! Knights & Poisons is a board game released in 2020 for 3–5 players, 30 minutes per game, and ages 8 and up. It was designed by おーつぼじゅうじん (Jyujin Ohtsubo) and its main mechanics are Push Your Luck and Trick-taking.
In the trick-taking game Shock! Knights & Poisons, players are attempting to collect the most jewels and escape before being poisoned twice with the same type of poison (or allergy). The cards consist of ranks 1 through 11 in four suits. The base game uses 3 types of poisons, and 4 optional cards add a fifth. Some cards have jewels, and some have medicine. Other cards have no special feature. After each trick, the winner of the trick collects, in front of themselves, any jewels shown on the cards played and any poison or medicine cards played. Next, before the following trick proceeds, a card is revealed from a different deck of cards. Some of these cards have poisons on them, and others only jewels. At any time a player has a chance to play a card, they can instead play a card face down to indicate that they are withdrawing from the round. They move any jewels they have collected from this round into their bag, and while they continue to play cards, they will not win any further jewels. The player with the most jewels after 5 rounds wins.
Shock! Knights & Poisons supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shock! Knights & Poisons is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shock! Knights & Poisons for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shock! Knights & Poisons has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shock! Knights & Poisons belongs to these categories: Card Game. Its main mechanics are Push Your Luck and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shock! Knights & Poisons are: おーつぼじゅうじん (Jyujin Ohtsubo). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shock! Knights & Poisons as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.