
- BGG rank
- BGG #326
- BGG rating
- 7.5
Shogun
- 3–5 players
- 90–120 min
- Complexity 3.4/5
- 2006

Rules assistance for Siberia: Warehouse expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Siberia: Warehouse expansion is an expansion for Siberia released in 2011 for 2–4 players, 60 minutes per game, and ages 10 and up. Its main mechanics are Area Movement, Simultaneous Action Selection, and Variable Phase Order.
Both warehouse tiles will be mixed up together with the investment tiles during the preparation period. A warehouse can be obtained like the other investment tiles during the Investment action. If a player obtains one of the warehouse tiles, he places it beside his gaming board visible for the other players. After a Resource action, resources can be stored in the warehouse. They can be sold at a later time. Storing resources is voluntary, i.e. a player can choose to sell his resources immediately after the Resource action. But he can also choose to store one or two resources in his warehouse, up to a total capacity of 2 resources (same or different). Resources in the warehouse can be sold later in addition to any other action of the player, either before or after that action. If a player has stored two resources, he decides whether to sell both or only one resource. If he sells both resources, he may sell them at different stock exchanges. Each player can only own one warehouse.
Siberia: Warehouse expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Siberia: Warehouse expansion is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Siberia: Warehouse expansion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Siberia: Warehouse expansion belongs to these categories: Economic, Industry / Manufacturing, and Expansion for Base-game. Its main mechanics are Area Movement, Simultaneous Action Selection, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Siberia: Warehouse expansion as an expansion for Siberia. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Siberia to use it. Check that your edition of Siberia is compatible, as some expansions were revised between editions.