Sibille
BGG rank
BGG #12,020
BGG rating
7.2

Sibille

2025

Rules assistance for Sibille

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–90 min
  • 12+
  • Complexity 2.9/5

For 2 players

Rules assistant for Sibille

What would you like to know?

Answers come from the official rulebook, with the page to check.

Sibille is a board game released in 2025 for 2–4 players, 30–90 minutes per game, and ages 12 and up. It was designed by Paolo Raciti and Luca Grippo and its main mechanics are Hand Management, Track Movement, and Deduction.

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About the game

In Sibille 2 to 4 fortune tellers strive to obtain divine approval. 4 deities will be randomly extracted during the game setup, each providing a different game-ending goal. The first player to fulfill two of these four goals wins the game. Players have a personal deck of 22 almost-always available tarot cards, each related to a specific action. In a round 3 cards are chosen and played form the deck to take the related actions, and three are played face down to guess opponents plays. Taking the actions printed on the played tarot cards, players interact with the game components: Customers (resource-generating engines disputed between the players), Artifacts (power-ups to be acquired), Tarot cards (to manage their availability), tracks, resources, tokens, and many more. Most of the gaming experience is about predictive bidding, combos, chains of actions, and interaction. —description from designer

Questions and answers

Sibille supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.