
- BGG rank
- BGG #7,807
- BGG rating
- 7.1
Insurrection
- 2–6 players
- 15–25 min
- Complexity 1.7/5
- 2025

2025
Rules assistance for Sibille
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sibille is a board game released in 2025 for 2–4 players, 30–90 minutes per game, and ages 12 and up. It was designed by Paolo Raciti and Luca Grippo and its main mechanics are Hand Management, Track Movement, and Deduction.
In Sibille 2 to 4 fortune tellers strive to obtain divine approval. 4 deities will be randomly extracted during the game setup, each providing a different game-ending goal. The first player to fulfill two of these four goals wins the game. Players have a personal deck of 22 almost-always available tarot cards, each related to a specific action. In a round 3 cards are chosen and played form the deck to take the related actions, and three are played face down to guess opponents plays. Taking the actions printed on the played tarot cards, players interact with the game components: Customers (resource-generating engines disputed between the players), Artifacts (power-ups to be acquired), Tarot cards (to manage their availability), tracks, resources, tokens, and many more. Most of the gaming experience is about predictive bidding, combos, chains of actions, and interaction. —description from designer
Sibille supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sibille is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sibille for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sibille has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sibille belongs to these categories: Card Game, Deduction, and Dice. Its main mechanics are Hand Management, Track Movement, and Deduction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sibille are: Paolo Raciti and Luca Grippo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sibille as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.