
- BGG rank
- BGG #24,614
- BGG rating
- 6.0
The Warriors of Batak
- 2 players
- 90 min
- Complexity 2.0/5
- 1982

1982
Rules assistance for Siege at Peking
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Siege at Peking is a board game released in 1982 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Dan Campagna and its main mechanics are Simultaneous Action Selection and Hexagon Grid.
"Siege at Peking: A Clash of Imperial Forces" "A two player recreation of the Allied legation defense against the Boxer and Imperial forces of China . . . the siege lasted from June 20 to August 14 in 1900. For fifty-five days the greatly outnumbered Allied troops fought a desperate defense without relief, marked by countless incidents of exceptional courage and cowardice." Published in The Wargamer Magazine number 21.
Siege at Peking supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Siege at Peking is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Siege at Peking for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Siege at Peking has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Siege at Peking belongs to these categories: Wargame and Post-Napoleonic. Its main mechanics are Simultaneous Action Selection and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Siege at Peking are: Dan Campagna. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Siege at Peking as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.