Silent War: IJN – Imperial Japanese Navy
BGG rating
7.6

Expansion for Silent War

Silent War: IJN – Imperial Japanese Navy

2010

Rules assistance for Silent War: IJN – Imperial Japanese Navy

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 120 min
  • 12+
  • Complexity 2.7/5

Rules assistant for Silent War: IJN – Imperial Japanese Navy

What would you like to know?

Answers come from the official rulebook, with the page to check.

Silent War: IJN – Imperial Japanese Navy is an expansion for Silent War released in 2010 for 1 player, 120 minutes per game, and ages 12 and up. It was designed by Brien J. Miller and its main mechanics are Dice Rolling, Point to Point Movement, and Secret Unit Deployment.

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About the game

(from Compass Games website:) Bring added realism to your submarine campaign with IJN, Imperial Japanese Navy, the first expansion pack for Compass Games’ award winning SILENT WAR. Every Japanese warship down through the large destroyer escorts and the major auxiliary cargo ships and tankers are provided in two full countersheets with 336 new playing pieces for the game and rules to integrate them seamlessly into the game. IJN, Imperial Japanese Navy also brings new rules to SILENT WAR such as loners, crash dive, and targeting escorts, rules introduced in the follow on game, STEEL WOLVES. A must have expansion pack for any dedicated SILENT WAR player. Requires SILENT WAR to play.

Questions and answers

Silent War: IJN – Imperial Japanese Navy supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.