
- BGG rank
- BGG #3,228
- BGG rating
- 7.3
Silver Bullet
- 2–4 players
- 30–60 min
- Complexity 1.8/5
- 2019

2020
Rules assistance for Silver Coin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Silver Coin is a board game released in 2020 for 2–4 players, 30–60 minutes per game, and ages 8 and up. It was designed by Ted Alspach and its main mechanics are Hand Management, Take That, and Set Collection.
Your village has been overrun by savage werewolves, which are represented by the number on each of the cards that make up your village. To get rid of these fanged fiends faster than the neighboring villages, use your residents' special abilities and your powerful secret weapon: a silver coin. Call for a vote when you think you have the fewest werewolves, but be careful as everyone else gets one more turn to save their own village first... Silver Coin is a fast and engaging traditional card game with a werewolf twist! Everyone starts the game with five face-down cards, with each player being able to choose and see two of their cards. Cards are numbered 0-13, with the number showing how many werewolves the character on that card attracts, and each character (number) has a different special power. On a turn, you draw the top card of the deck or discard pile, then either discard it to use the power of the card (but only if it came from the deck), discard it without using the power (ditto), or replace one or more of your face-down cards with this card; you can replace multiple cards only if they bear the same number, and you must reveal the cards to prove this, being penalized if you're wrong. Silver Coin can be played as a standalone game or combined with other games in the Silver series by Bézier Games. Each version of the game has different card abilities and a different silver token ability. —description from the publisher
Silver Coin supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Silver Coin is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Silver Coin for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Silver Coin has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Silver Coin belongs to these categories: Card Game. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Silver Coin are: Ted Alspach. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Silver Coin as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.