
- BGG rank
- BGG #3,205
- BGG rating
- 7.0
First Train to Nuremberg
- 2–4 players
- 45–120 min
- Complexity 3.2/5
- 2010

Rules assistance for Silverton: New Mexico Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Silverton: New Mexico Expansion is an expansion for Silverton released in 1993 for 1–6 players, 300 minutes per game, and ages 12 and up. It was designed by Dori Smith and Phillip John Smith and its main mechanics are Pick-up and Deliver.
Expansion kit for the original edition of Silverton by Two Wolf. The primary addition is the small paper map adding mines and tracks for New Mexico. Also added are cardboard tokens, especially for Copper, cards to go with the new mines (and a few more disaster cards) and a new price chart. Finally, there are new scenarios to be used with the map addition, including a scenario which uses only the New Mexico map and new optional rules. The substance of this expansion kit was folded into the main package for the second edition of Silverton by Mayfair Games. Expands: Silverton (Two Wolf version only, Mayfair version includes this expansion)
Silverton: New Mexico Expansion supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Silverton: New Mexico Expansion is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Silverton: New Mexico Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Silverton: New Mexico Expansion has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Silverton: New Mexico Expansion belongs to these categories: Economic, Trains, and Transportation. Its main mechanics are Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Silverton: New Mexico Expansion are: Dori Smith and Phillip John Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Silverton: New Mexico Expansion as an expansion for Silverton. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Silverton to use it. Check that your edition of Silverton is compatible, as some expansions were revised between editions.