Swish
BGG rank
BGG #7,881
BGG rating
6.1

Swish

2011

Rules assistance for Swish

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 10 min
  • 8+
  • Complexity 1.3/5

For 2 players

Rules assistant for Swish

What would you like to know?

Answers come from the official rulebook, with the page to check.

Swish is a board game released in 2011 for 2–6 players, 10 minutes per game, and ages 8 and up. It was designed by Gali Shimoni and Zvi Shalem and its main mechanics are Set Collection, Pattern Building, and Pattern Recognition.

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About the game

Swish is a pattern recognition card game reminiscent of Set that challenges a player to make matches – dubbed "Swishes" – before opponents. Swish includes 60 transparent cards; each card has some combination of balls and hoops on it, with these items coming in four colors. To set up the game, lay out 16 cards on the table. Players simultaneously try to create "Swishes" by spotting two or more cards that can be laid on top of one another in some manner so that every ball fits in a hoop of the same color. Create a Swish, and you claim the cards used, with new cards then being laid out. Whoever claims the most cards wins the game. The game includes varied levels of play so that the spatially clueless can compete against Tetris-heads.

Questions and answers

Swish supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.