Sixteen Thirty Something
BGG rank
BGG #16,187
BGG rating
6.2

Sixteen Thirty Something

1995

Rules assistance for Sixteen Thirty Something

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 180 min
  • 12+
  • Complexity 2.5/5

Rules assistant for Sixteen Thirty Something

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Answers come from the official rulebook, with the page to check.

Sixteen Thirty Something is a board game released in 1995 for 3–6 players, 180 minutes per game, and ages 12 and up. It was designed by Martin Wallace and its main mechanics are Variable Player Powers, Set Collection, and Secret Unit Deployment.

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About the game

“Sixteen Thirty Something…” is a game based on the changing political and military situation during the early Seventeenth Century, the time of the Thirty Years War. It deals in an abstract manner with the formation of factions, campaigns, warfare and internal power struggles. As a player you take on the role of leading one of the new financial dynasties that arose during that time, with a portfolio of investments across the continent and some influence with the Crowned Heads of Europe. You and the other players use your influence in different nations to sway the Crown into taking action that you hope will improve your fortunes or perhaps hold back your competitors. Game Components: 112 Cards 154 counters Game Board Rules You will need some 6 sided dice, preferably 4 although you can get away with just 1. The Files section contains a revised and downloadable version 2 of the game, with pdf files that will allow you to print out and assemble the complete game for yourself.

Questions and answers

Sixteen Thirty Something supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.