
- BGG rank
- BGG #22,910
- BGG rating
- 6.0
Pirates' Gold
- 2–4 players
- 20 min
- Complexity 1.0/5
- 1990

Rules assistance for Sjörövarön
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Sjörövarön is a board game released in 1949 for 2–6 players, 60 minutes per game, and ages 8 and up. It was designed by Folke Eriksson, Tore Bergh, and Olle Isaeus and its main mechanics are Roll / Spin and Move and Hexagon Grid.
Sjörövarön ("Corsair Island") is a truly classic childrens game from Sweden, which was published by BRIO for a first time in the mid-1950's and sold for some 5-10 years. Later Joker (BRIO's board game division) would re-release the game in the early 1980's, followed by Alga in around 1985 (when Alga had been purchased by BRIO and replaced Joker as the companys board game arm.) It is now out-of-print. The game is played in three stages. In the first stage you have to take the map pieces from the other players. Second stage: When you have all the pieces, you know where the treasure is located (since you would know which part Captain Kidd has swallowed = missing) and you can rush away to the hidden place to get the treasure chest. In the third and last stage, you have to run away, either with the raft or with one of the rowing boats the player arrived with. All the time the other player can get the map pieces or the chest from you, so you need to be quick and careful. Of course the pirates may duel with pistols and shoot with the cannon - placed in the centre of the island - at each other! The game were sold with fine metal (tin) playing pieces: six pirates, a raft, a cannon and, of course, the treasure chest (fitted with a steel ring so it could be hung on the pirate playing piece representing who had custody of the treasure!).
Sjörövarön supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sjörövarön is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sjörövarön for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sjörövarön has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sjörövarön belongs to these categories: Children's Game, Dice, and Adventure. Its main mechanics are Roll / Spin and Move and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sjörövarön are: Folke Eriksson, Tore Bergh, and Olle Isaeus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sjörövarön as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.