
- BGG rank
- BGG #5,512
- BGG rating
- 6.9
Águeda: City of Umbrellas
- 1–5 players
- 20–40 min
- Complexity 1.7/5
- 2024

Rules assistance for Skulls of Sedlec: Castle Guards
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Skulls of Sedlec: Castle Guards is an expansion for Skulls of Sedlec released in 2021 for 1–4 players, 20 minutes per game, and ages 8 and up. It was designed by Dustin Dobson and its main mechanics are Set Collection and Pattern Building.
Castle Guards is a 6-card expansion that shuffles into the game, adds the ability to play with a 4th player and is fully compatible with the solo expansion, Skulls of Sedlec: Monstrance, as well. This expansion to Skulls of Sedlec adds a new type of skull: the Castle Guards. They want to keep watch over Royals by being above them. Adding in the expansion is easy, just shuffle in the expansion cards to the base game and play.
Skulls of Sedlec: Castle Guards supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Skulls of Sedlec: Castle Guards is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Skulls of Sedlec: Castle Guards for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Skulls of Sedlec: Castle Guards has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Skulls of Sedlec: Castle Guards belongs to these categories: Card Game, Print & Play, and Expansion for Base-game. Its main mechanics are Set Collection and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Skulls of Sedlec: Castle Guards are: Dustin Dobson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Skulls of Sedlec: Castle Guards as an expansion for Skulls of Sedlec. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Skulls of Sedlec to use it. Check that your edition of Skulls of Sedlec is compatible, as some expansions were revised between editions.