
- BGG rank
- BGG #22,430
- BGG rating
- 6.1
The Cookie
- 4–6 players
- 10–20 min
- Complexity 1.6/5
- 2014

2016
Rules assistance for Sky Heist
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sky Heist is a board game released in 2016 for 2–5 players, 15–30 minutes per game, and ages 10 and up. It was designed by Igor Videnkov and its main mechanics are Hand Management, Take That, and Set Collection.
Admit it, you’d like to hit an airship bank high in the sky with the help of your not very faithful companions and a reliable single-seated airbike. In Sky Heist you will join an airship bank robbery in a steampunk world. Being part of the gang you’ll have to take as much money as possible from the safe till the sheriff comes. But, as you know, a gangster riding a single-seated bike-plane hybrid can’t be trusted since you can get into a shootout and try to steal all the money for yourself. Load barrels, check parachutes — it is going to be epic. Sky Heist is a fun card game that requires fast reaction. Each turn players discard cards into a loot deck using combinations. Besides they can play different special cards and also put the cards from their hands into a “revolver” area which limits their opportunities during the game but helps in the final duel. There are several sheriff cards inevitably causing the duel in which the card combinations that are put into the players’ revolvers are very important. As a result of the duel all the cards from the loot deck are shared as victory points among players. The game lasts for several rounds and the one who has got the most victory points becomes a winner.
Sky Heist supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sky Heist is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sky Heist for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sky Heist belongs to these categories: Card Game, Bluffing, and Action / Dexterity. Its main mechanics are Hand Management, Take That, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sky Heist are: Igor Videnkov. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sky Heist as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.