
- BGG rank
- BGG #13,283
- BGG rating
- 6.4
Crazy Adventures
- 2–5 players
- 20–40 min
- Complexity 1.3/5
- 2019

2023
Rules assistance for Crazy Adventures: On the Way to the Desire Throne
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Crazy Adventures: On the Way to the Desire Throne is a board game released in 2023 for 2–5 players, 30–45 minutes per game, and ages 8 and up. It was designed by Igor Videnkov and its main mechanics are Roll / Spin and Move.
Venture on a new journey in the standalone game in Crazy Adventures series — On the way to the Desire Throne. New map, new heroes, new cards and brand-new adventures of course! This box is fully compatible with the first game — shuffle all the cards together and enjoy! Roll a die and move forward. Your goal is to reach the finish line before everyone else. But here's the problem — all your rivals intend to do the same! Earn coins, buy cards in Joe’s Store and use them to give your opponents a hard time. Harpoon the first player and drag them back! Steal their coins with a magnet! Or just speed yourself up with a rocket — after all, you're the one who is going to win, aren't you? But don't forget about “Ta-Da!” cards — they'll change things up from time to time. And that's no joke. Crazy Adventures is a game series that was created by board game lovers for those who have never played anything other than Monopoly. It's so simple that you don't even need rules — and still it's so much more than a primitive 'roll and move'! Change rulebook, improve your character, drag your opponents back as they go and be the first adventurer to reach the finish line.
Crazy Adventures: On the Way to the Desire Throne supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Crazy Adventures: On the Way to the Desire Throne is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Crazy Adventures: On the Way to the Desire Throne for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Crazy Adventures: On the Way to the Desire Throne has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Crazy Adventures: On the Way to the Desire Throne belongs to these categories: Children's Game and Dice. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Crazy Adventures: On the Way to the Desire Throne are: Igor Videnkov. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Crazy Adventures: On the Way to the Desire Throne as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.