
- BGG rank
- BGG #22,430
- BGG rating
- 6.1
The Cookie
- 4–6 players
- 10–20 min
- Complexity 1.6/5
- 2014

2016
Rules assistance for The Cookie 2.0
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Cookie 2.0 is a board game released in 2016 for 2–6 players, 15–30 minutes per game, and ages 10 and up. It was designed by Igor Videnkov and its main mechanics are Push Your Luck and Rock-Paper-Scissors.
Playing The Cookie 2.0 you will try yourself as Alice in the Absurdland or as a double agent who has to hunt for his victim and kill it on the one hand and not to become a victim himself on the other. But the game itself is not that cruel as it sounds: the cutest characters and bright illustrations will always remind you about it. Deduction, bluff, surrealism, sweet insanity and a cookie for the first player are in set! The Cookie 2.0 includes basic rules for 4-6 players from the original version of The Cookie but also an absolutely new 2-4 player mode. In “The Big Hunt” mode players will have to figure out which character’s head is a price is put on. Besides to the price you need to stay in the game. Each round consists of three stages. During the first stage you need to announce your role in the game… but you can lie! It’s up to you to choose what to say but keep in mind that any of your decisions will give useful information to other players. During the second stage you can try to uncover the role of the player that lied (as you think). And finally, during the third stage all the players, based on the information received, attack the hidden target card, then it is revealed and the winner is decided. But pay attention to the fact that you can not only attack the target but also other players! This game is pure insanity where bluffing skills and cold-blooded premeditation can help to win!
The Cookie 2.0 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Cookie 2.0 is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Cookie 2.0 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Cookie 2.0 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Cookie 2.0 belongs to these categories: Card Game, Deduction, and Bluffing. Its main mechanics are Push Your Luck and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Cookie 2.0 are: Igor Videnkov. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Cookie 2.0 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.