
- BGG rank
- BGG #2,782
- BGG rating
- 7.4
Skytear Horde
- 1–3 players
- 30 min
- Complexity 2.7/5
- 2023

2024
Rules assistance for Skytear Horde: Monoliths
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Skytear Horde: Monoliths is a board game released in 2024 for 1–3 players, 20–40 minutes per game, and ages 14 and up. It was designed by Riccardo Neri and Giacomo Neri and its main mechanics are Cooperative Game, Solo / Solitaire Game, and Card Play Conflict Resolution.
Skytear Horde: Monoliths is stand-alone expansion to Skytear Horde, the lane-based card battler in which one or two players fight against the horde of monsters controlled by the game. Players say Skytear Horde gives them the feeling of playing a solo or cooperative version of competitive card battlers such as Keyforge, Hearthstone, or Magic: the Gathering. In the six lanes of the battlefield monsters attack your castle while beyond the enemy line smaller minions pillage your resources, forcing you to discard cards from your deck each turn. You lose the battle if your castle is destroyed or your deck runs out of cards. You win if you destroy the portal spawning the monsters and the epic monster leading the horde. There are many interesting choices on the tactical and strategic level: strike a balance between defending and counter-attacking but also fighting the minions pillaging your deck and the monsters destroying your castle. While you juggle all these decisions you also have to be careful not to run out of cards, as the principal way to draw new cards is to destroy monsters! Skytear Horde is really quick to setup, play, and store away. There are 3 difficulty levels suitable for complete beginners and veterans alike. In just a few seconds you can restart a new game giving it a strong “just one more try” aspect. Out of the retail box there are 3 ready-made alliance decks with different play styles and 3 horde decks with their own boss. All decks can be mixed and customized to provide additional combinations. Monoliths features a revised rulebook and streamlined gameplay that improves upon the original thanks to the direct interaction between the designers and thousands of players. In Monoliths there are many new themes and mechanics refreshing the game on all the fronts. For the horde, the "Charge" keyword brings the minion into the lanes for one turn threatening your castle while "Reinforce X" makes the weaker minions stronger. The 4 new hordes also features unique strategies and play-styles: for instance the Sinklings conceal themselves entering play face-down, while the Broods will fill the backline with Brood tokens that are essentially additional minions! For the alliance, not even contemplating the four new pre-made decks, one fundamental change is that you must exhaust an ally in order to move it, giving even more meaning and depth to the positioning of your allies. Cards are also designed with more potential combo's than ever, allowing for the power level to reach higher ceiling... something that you absolutely need given the brand new difficulty system that is designed around 3 variations of every single horde card, at 3 different power levels. —description from publisher
Skytear Horde: Monoliths supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Skytear Horde: Monoliths is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Skytear Horde: Monoliths for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Skytear Horde: Monoliths has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Skytear Horde: Monoliths belongs to these categories: Card Game. Its main mechanics are Cooperative Game, Solo / Solitaire Game, and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Skytear Horde: Monoliths are: Riccardo Neri and Giacomo Neri. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Skytear Horde: Monoliths as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.