
- BGG rank
- BGG #2,585
- BGG rating
- 7.7
Warhammer Underworlds: Nightvault
- 2 players
- 30–60 min
- Complexity 2.6/5
- 2018

Rules assistance for Skytear: Kurumo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Skytear: Kurumo is an expansion for Skytear released in 2020 for 2–8 players, 30–90 minutes per game, and ages 14 and up. It was designed by Riccardo Neri and its main mechanics are Variable Player Powers, Hand Management, and Grid Movement.
This is a faction-expansion box for the Skytear MOBA boardgame. The expansion contains: 4 Hero Miniatures (38mm) 4 Hero Cards (63x88mm) 32 Power Cards (63x88mm) — a pre-built deck You can use these contents to challenge a friend with the starter box. Or you can freely mix and combine these heroes and cards with your existing Skytear collection. Martial honor is the creed of Kurumo’s warriors, a creed made tangible in their blades. Ushered on by the whispers of his blade, Akimo’s devastating strikes can tear down any foe. Hogosai’s unparalleled defense is backed up by scorching flame. The hermit Kichie drains his foes’ vitality, strengthening as they wither and die. The spirits inside Miyuki’s lantern can terrify foes into paralysis, or heal the dying. —description from the publisher
Skytear: Kurumo supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Skytear: Kurumo is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Skytear: Kurumo for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Skytear: Kurumo belongs to these categories: Card Game, Fantasy, and Video Game Theme. Its main mechanics are Variable Player Powers, Hand Management, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Skytear: Kurumo are: Riccardo Neri. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Skytear: Kurumo as an expansion for Skytear. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Skytear to use it. Check that your edition of Skytear is compatible, as some expansions were revised between editions.