
- BGG rank
- BGG #716
- BGG rating
- 7.9
Blood Bowl: Living Rulebook
- 2 players
- 120 min
- Complexity 3.2/5
- 2004

Rules assistance for Slaughterball: Bonus Cards
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Slaughterball: Bonus Cards is an expansion for Slaughterball released in 2015 for 2–4 players, 60 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Coverage.
This deck of 60 cards includes: • 20 coach cards: An optional set of cards that grant each coach a special ability. Draw another card each turn, blind the refs, close the goal doors, nano-medbots, Lost Momentum immunity, and more! • 10 blank cards: So you can create your own strategy cards. • 40 collector cards: Showcasing famous Slaughterballers and their achievements.
Slaughterball: Bonus Cards supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Slaughterball: Bonus Cards is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Slaughterball: Bonus Cards for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Slaughterball: Bonus Cards belongs to these categories: Fantasy, Expansion for Base-game, and Sports. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Coverage. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Slaughterball: Bonus Cards as an expansion for Slaughterball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Slaughterball to use it. Check that your edition of Slaughterball is compatible, as some expansions were revised between editions.