
- BGG rank
- BGG #2,056
- BGG rating
- 8.1
Aristeia!
- 2 players
- 60–90 min
- Complexity 3.0/5
- 2017

Rules assistance for Slaughterball: Team Gruesomes Arena – The Lab
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Slaughterball: Team Gruesomes Arena – The Lab is an expansion for Slaughterball released in 2015 for 2–4 players, 60 minutes per game, and ages 14 and up. It was designed by Erik Kjerland and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
The Lab Arena is in a gothic slaughterdome that broods within the Wallachian Metroplex. Massive generators shoot bolts of electricity above the city as well as through the pits! These random bolts can stun even mighty butchers. The Lab is an arena board for Slaughterball. Special rules: All coaches gain the following ability while playing a game in the Lab: Shock attack: At any time except during an action, any coach can sacrifice an Interrupt card to call down a bolt of electricity on an athlete in an electricity space (indicated by a faint electricity symbol). The wildly arcing electricity in the pit will likely result in many more knockdowns. This will give the slower Gruesomes more chances to chop and foul. Teams in general will have fewer options because more of their players will be knocked down. With few “safe” spaces on the board, teams will clump up, giving the Gruesomes an easier time wading into groups of opponents.
Slaughterball: Team Gruesomes Arena – The Lab supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Slaughterball: Team Gruesomes Arena – The Lab is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Slaughterball: Team Gruesomes Arena – The Lab for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Slaughterball: Team Gruesomes Arena – The Lab belongs to these categories: Miniatures, Science Fiction, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Slaughterball: Team Gruesomes Arena – The Lab are: Erik Kjerland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Slaughterball: Team Gruesomes Arena – The Lab as an expansion for Slaughterball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Slaughterball to use it. Check that your edition of Slaughterball is compatible, as some expansions were revised between editions.