
- BGG rank
- BGG #3,787
- BGG rating
- 7.3
DreadBall: The Futuristic Sports Game
- 2 players
- 90 min
- Complexity 2.9/5
- 2012

Rules assistance for Slaughterball: Team Nemesis Arena – The Core
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Slaughterball: Team Nemesis Arena – The Core is an expansion for Slaughterball released in 2014 for 2–4 players, 60 minutes per game, and ages 14 and up. It was designed by Erik Kjerland and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
Polished to a shiny black sheen and glowing with neon highlights and sponsors, the Core Arena in the San Angeles Metroplex is where Nemesis calls home. The Core is an arena board for Slaughterball. Special rules: All athletes in a Nemesis pit gain the following skills: Strategic Enhancement: Whens standing upright on a Power Up space, take a special action to draw one card from the deck. Power Cache (exhibition and league games only): When standing upright on a Power Up space, take a special action to knock yourself down. No points are awarded for this. You can take an Edge token of your choice from the supply. This simulates the athlete opening a small cache in the floor to grab a holotrophy that grants the coach a bonus.
Slaughterball: Team Nemesis Arena – The Core supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Slaughterball: Team Nemesis Arena – The Core is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Slaughterball: Team Nemesis Arena – The Core for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Slaughterball: Team Nemesis Arena – The Core belongs to these categories: Miniatures, Science Fiction, and Sports. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Slaughterball: Team Nemesis Arena – The Core are: Erik Kjerland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Slaughterball: Team Nemesis Arena – The Core as an expansion for Slaughterball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Slaughterball to use it. Check that your edition of Slaughterball is compatible, as some expansions were revised between editions.