
- BGG rank
- BGG #3,787
- BGG rating
- 7.3
DreadBall: The Futuristic Sports Game
- 2 players
- 90 min
- Complexity 2.9/5
- 2012

Rules assistance for Slaughterball: Team Valkyries Arena – Valhalla
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Slaughterball: Team Valkyries Arena – Valhalla is an expansion for Slaughterball released in 2015 for 2–4 players, 60 minutes per game, and ages 14 and up. It was designed by Erik Kjerland and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
Valhalla Arena is a huge slaughterdome that includes home pits for both of Extraterrestrial Cruise Lines’ Viking-themed teams: the Valkyries and Ragnarok. The ladies’ arena, while brighter and cleaner, is both vicious and virtuous. Each Valkyries pit contains several Choosing spaces, which can be used to heal athletes in the Slaughter Box, or kill them! Valhalla is an arena board for Slaughterball. Special rules: All athletes gain the following skills while in the Valkyries pits: Chooser of the Living: While upright on a Choosing Space, take two special actions to remove all the injury tokens (if any) from one athlete in the Slaughter Box. Then, immediately relocate that athlete to any unoccupied Re-Entry space or starting space. Chooser of the Slain: While upright on a Choosing Space, take two special actions to kill any one athlete in the Slaughter Box. That athlete is removed from the game. Unless using the optional Lasting Injury rule in League play, the athlete is resuscitated to full health for the next game.
Slaughterball: Team Valkyries Arena – Valhalla supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Slaughterball: Team Valkyries Arena – Valhalla is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Slaughterball: Team Valkyries Arena – Valhalla for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Slaughterball: Team Valkyries Arena – Valhalla belongs to these categories: Miniatures, Science Fiction, and Sports. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Slaughterball: Team Valkyries Arena – Valhalla are: Erik Kjerland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Slaughterball: Team Valkyries Arena – Valhalla as an expansion for Slaughterball. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Slaughterball to use it. Check that your edition of Slaughterball is compatible, as some expansions were revised between editions.