
- BGG rank
- BGG #6,661
- BGG rating
- 6.7
Capo dei Capi
- 2 players
- 20 min
- Complexity 1.6/5
- 2013

2016
Rules assistance for Slush Fund 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Slush Fund 2 is a board game released in 2016 for 2 players, 15 minutes per game, and ages 14 and up. It was designed by Steve Finn and its main mechanics are Take That, Area Majority / Influence, and Memory.
It is 21st century America--a place where money talks and politicians listen. In this game, you are a member of the uber-wealthy class and you use your fortune to bribe and influence law makers. The game is a 2-player revision of Slush Fund. While it has similar mechanics and ideas, there are important rule changes that make it quite a different game. In the game, players use money cards to bribe 5 different politicians in an effort to score Victory Points for having the highest bribes on politicians at game end. The politicians start with a base value of VPs, but these may change during the game. On a turn, a player draws 3 cards from the deck, chooses 2 of them to play, and places 1 in the Slush Fund (a face-up pile of presently unused cards). If there are at least 3 cards in the Slush Fund, the player may choose to take 3 cards from the Slush Fund instead of drawing from the deck. In this case, however, the player can use all 3 cards. In addition to money cards, there are special cards, such as the Investigator, Journalist, Larcenist, and Accountant. Each of these provides a unique special power. The game contains 54 cards and is packaged in a tuck box for ease of portability.
Slush Fund 2 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Slush Fund 2 is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Slush Fund 2 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Slush Fund 2 has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Slush Fund 2 belongs to these categories: Card Game and Political. Its main mechanics are Take That, Area Majority / Influence, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Slush Fund 2 are: Steve Finn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Slush Fund 2 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.